It’s a fair question to ask why I’d pick that specific number. So let’s take a look at the first in a four-part series to help answer this question: Why should Bethesda spend this kind of money for another Obsidian-made Fallout? While I’m looking forward to playing Bethesda’s Fallout 4, Obsidian’s Fallout: New Vegas proves that there’s room for success outside of the main, numbered Fallout titles. That’s not what I’m asking for in this article, nor is it what Obsidian is best at creating. But Skyrim was a Triple-A game with a budget to match, designed to push the limits of an open-world game on the hardware of PCs and consoles. “But Mathias,” you exclaim because you’re pretty sure that’s the stupidest thing you’ve ever heard, “You can’t produce an open-world 3D game worthy of Fallout with that small of a budget! Skyrim’s budget was 85 million dollars!” The answer’s pretty simple: I want them to make a new Fallout game. Why should Bethesda, the current owner of the Fallout franchise, give Obsidian Entertainment, developers of Fallout 2 and Fallout: New Vegas, six million dollars?
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