![]() ![]() You can't tell in that image (because the scale is all wrong) but I envisioned your team's first fort moving into range of your secondary towers when pulled to your side as well. This grants access to that camp and provides a sort of counter-play for the team that didn't capture the point in that lane. ![]() There are also four bruiser camps on floating platforms that are inaccessible - unless of course your lane has been pulled towards the enemy team's side. There are two siege camps that can be captured to push down the middle lane. The longer a minion is exposed to the toxin the stronger they'll be.Īs we see the Blue Team has capped the control point and pulled the lane to their side, closing off the enemy's toxin vents in that lane and doubling the size of their own.Īs we see it has three lanes, each with their own control point (activating in a 'random' manner, similar to Sky Temple). Friendly minions that pass through toxin on your side of the map are empowered (perhaps turning into Infested Terran?), increasing the damage they deal and reducing damage taken by enemy minions and structures. Pulling the lane towards your side widens your vents while denying the enemy team theirs. Why would you want to do this? In each lane there are clouds of 'toxin' seeping up from vents. ![]() Each of the map's three lanes can be pulled towards either side by capturing a central control point. Tileset: Floating space station - an environment Starcraft players will recognize. ![]()
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